Version: Reign of Nether v1.2.1a · Minecraft Java: 1.20.1
Read Me First (Must-Read)
- This map is heavily driven by datapacks. Late-game unit counts can be high and performance-heavy. Lower your graphics settings if needed for smooth play.
- Before each new run, execute
/reloadand/rts-hard-reseta few times to refresh datapacks and the world. (Or simply re-extract a fresh copy of the world.)- If Heroes cannot be constructed, delete:
./<your world>/data/saved-herounit-data.datand reload.
Illagers & the Crimson Altar is a rougelike tower defense RoN map built with datapacks. Each wave you’ll pick one sacrifice bonus at the altar, manage Anger to influence Special Waves, and survive as Negative Collectibles introduce global debuffs as the run progresses.
30020 minEnabled9 min / wave or 6 min / wave (hard but rewarding once you learn the map)Pool (internal key → effect)
"bony": Friendly units −30% Max HP."air_strike": Each wave, two waves of lightning-charged Creepers drop randomly within 80 blocks of map center."weakness": Friendly melee units −60% damage."water_pollution": Friendly units permanently Slime-infected."open_wound": The first time a friendly unit is hit → Wither III for 20s."fatty": Enemy units +50% Max HP."keratosis": Enemy units +8 Armor./reload and /rts-hard-reset before starting a new run../<world>/data/saved-herounit-data.dat, then reload.LkyfWe couldn't open this item, please check if you have TLauncher running.
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